In the contemporary games sector, independent developers feel there is an inadequate level of protection for their intellectual property, particularly with regards to game clones. There is also a sense that neither players nor policy-makers completely understand the specificities of how IP may be creatively, if not legally infringed. As a result, there has increasingly been a shift towards the construction of a culture of self-regulation for indie developers, attempting to publicly shame cloners via social media, directly impacting infringers' reputation and sales and bypassing formal regulation.This article uses interviews and workshop discussions with developers to examine the manner in which this informal culture of regulation has been p...
This introduction to this special issue of Loading... considers the articles of the issue in the con...
This chapter argues on the basis of 35 interviews with independent developers (most centrally from t...
The thesis explored whether a video game will constitute copyright infringement if something in that...
This Article intervenes in the longstanding debate over whether creative production is possible with...
This comment focuses on the case Tetris Holding, LLC v. Xio Interactive, Inc. and uses it to explore...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This thesis sheds light on the social relationships, work practices and identities that shape the s...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the m...
This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies ...
Licensing deals between videogame developers and celebrities for the use of the latter’s likenesse...
Due to the recent proliferation of free-to-use, professional-quality development tools, crowdsourced...
Recent years have seen the meaning of what makes a game “indie” become increasingly difficult to exp...
This introduction to this special issue of Loading... considers the articles of the issue in the con...
This chapter argues on the basis of 35 interviews with independent developers (most centrally from t...
The thesis explored whether a video game will constitute copyright infringement if something in that...
This Article intervenes in the longstanding debate over whether creative production is possible with...
This comment focuses on the case Tetris Holding, LLC v. Xio Interactive, Inc. and uses it to explore...
Video games incentivise creativity and cultural participation via play. This Play/Write phenomenon, ...
Video game-related user-generated content (UGC) is a relatively new phenomenon but has already prove...
This thesis sheds light on the social relationships, work practices and identities that shape the s...
An Industry of Indies builds upon foundational questions concerned with the constitution, operations...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Online computer gamers are a creative bunch, from the mayhem of first-person shooters (FPS) to the m...
This article examines the emerging law regarding the circumvention of videogame TPMs. It identifies ...
Licensing deals between videogame developers and celebrities for the use of the latter’s likenesse...
Due to the recent proliferation of free-to-use, professional-quality development tools, crowdsourced...
Recent years have seen the meaning of what makes a game “indie” become increasingly difficult to exp...
This introduction to this special issue of Loading... considers the articles of the issue in the con...
This chapter argues on the basis of 35 interviews with independent developers (most centrally from t...
The thesis explored whether a video game will constitute copyright infringement if something in that...